Kingdom Come: Deliverance is here.
The action role-playing game developed by Warhorse Studios and published by Deep Silver drops today.
It is available on PlayStation 4, Xbox One and Microsoft Windows.
The game is set in the medieval Kingdom of Bohemia, an Imperial State of the Holy Roman Empire, with a focus on historically accurate and realistic content.
The story takes place in 1403, as war wracks Bohemia.
On the orders of Holy Roman Emperor Sigismund, Cuman mercenaries raid the mining village of Skalitz, a major source of silver.
One of the survivors of that massacre is Henry, the son of a blacksmith.
Destitute and vengeful, Henry joins the service of Lord Radzig Kobyla, who leads a resistance movement against Sigismund’s invasion.
As Henry pursues justice for his murdered family, he becomes involved in an effort to restore Bohemia’s rightful king, Wenceslaus IV, to the throne.
On release day, the game topped the Steam top-sellers list.
It has already been nominated for Best RPG at Game Critics Awards and Gamescom 2017.
It won the Best PC Game gong at the latter.
These are the first reviews:
In a lot of modern RPGs I feel like I spend more time blindly following icons on a map than exploring.
This is a problem Kingdom Come brilliantly avoids by only marking the general area where something you need to find is. I
f you need to track someone down, it won’t mark their location on the map, just the town they live in.
And it won’t mark the location of a bandit camp, but the swathe of forest it’s hiding in.
This forces you to do some of the legwork yourself, making for a much more satisfying and immersive role-playing experience.
For a game of this magnitude you’d think you could save as often as you needed to alleviate some potential concerns but Kingdom Come: Deliverance won’t let you do that.
Instead, it relies on you to buy saviour schnapps, an in-game item that lets you save as and when you choose.
If you aren’t able to buy saviour schnapps, you’re subject to the game’s own auto-save system which doesn’t inspire much confidence, more so when a glitched quest line set back our progress by a fair bit.
One could argue that the Warhorse Studios could fix most of these with updates and the game has already seen a hefty one, but things are still rough.
Sure, open-world games are far from perfect in this regard and there have been other offenders like the super-popular Skyrim, but Kingdom Come: Deliverance feels like it needed more time in development.
If you want a bug-free experience, don’t get Kingdom Come.
If you want an excellent, open-world RPG that feels like a hardcore version of an Elder Scrolls game, then don’t hesitate.
The fact that an indie studio was able to release this only four years after their Kickstarter is insane to me, and it’s games like this that set the bar higher for AAA developers.
Warhorse did a magnificent job crafting Kingdom Come: Deliverance with only a fraction of the funding that an Elder Scrolls game would receive, and I can’t wait to see how it supports this game and what its future titles have in store for us.
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