The Hunt has you exploring Central Park and tracking down threats as you build agitation in each of the five districts. Upon earning enough agitation, you’ll then summon five unique guardians, each residing in their own lair. They also are decked out via the new skill variants. However, in order to damage these guardians, you’ll need to use a jammer to disrupt and destroy their abilities, which leaves them vulnerable. And once you defeat all five of them, the Hunt is over. Replayable Containment; however, is where you can play through these again, but you won’t require your prior agitation, but then need to defeat them in a single run, whereas The Hunt can be done at your leisure.
During my time with Echoes of Central Park, I matched with a player who had already sunk around 30 hours into this expansion, digging into its endgame and really investing into the new builds and the ever-changing meta. While I am far more of a casual player to this series, at least recently, given I haven’t played the other expansions, he pointed out that this expansion didn’t feel great for a veteran or hardcore player, that the build craft didn’t feel as impactful, or rewarding. He also mentioned that the grind didn’t really feel worth it for some of the new gear. However, they did enjoy the campaign, and the bosses, especially on the game’s hardest difficulty, where they felt like walking tanks, where any wrong move would wipe their squad out. They appreciated the challenge.
Story via Analogstickgaming. Read the original article


