The port hooks Astro Bot’s own temporal upscale pass at runtime and feeds its color, depth, and motion vector data into DLSS through NVIDIA’s Streamline SDK. On a Ryzen 5 5500, RTX 5060, and 32 GB of RAM at 1440p, the developer measured 32 to 34 FPS in Sky Garden, the heaviest area tested, and roughly 37 to 53 FPS elsewhere. Frame Generation brings that to around 63 FPS on screen, while 4x Multi Frame Generation hits 124 to 128 FPS. Apparently, the game is heavily CPU-limited, with about 22 ms of each 30 ms frame spent submitting draws on a single thread, so lowering the resolution doesn’t help much. Frame Generation needs an RTX 40 card, the 3x and 4x modes need RTX 50, and input latency hasn’t been measured yet.
Projects like this have picked up pace since Sony started backing away from single-player PC ports, with AnyPS5 and KytyPS5 both moving quickly. Readers who want to try it are advised to stick to the developer’s own repository, since fake KytyPS5 and AnyPS5 repos were recently caught spreading malware.
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