Sony introduced QSSR in October, starting with Marvel’s Wolverine and Ghost of Yotei. It’s a cut-down version of the PS5 Pro’s PSSR, developed through Project Amethyst with AMD. QSSR shares its interface with PSSR, which should make it fairly simple to add to games that already support the Pro upscaler. The developers mostly point to sharper and more stable images, and Remedy’s Erik Jansson even compares the jump to what PSSR did for the PS5 Pro. It does come at a cost, though. In Digital Foundry’s Marvel’s Wolverine testing, QSSR took about 1.5 to 1.8 ms longer per frame than Insomniac’s own upscaler when going from 864p to 1440p, and the cost climbed to roughly 4.4 ms with a 4K output.
Sony says more PS5 games will add QSSR over the coming months. Meanwhile, AMD and Microsoft are bringing FSR 4.1 to the Xbox Series X|S. As for GTA 6, Rockstar’s console details only mention PSSR for the PS5 Pro, with nothing on QSSR for the base PS5 ahead of the game’s November 19 launch.
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