Intro and Gameplay
Atomfall basically snuck up on me, smacked me over the head with a cricket bat, like your do so many times in the game, and made me pay attention and ultimately appreciate this latest gem from the team at Rebellion. From the hands on play session I had several weeks ago, I knew there was something special with this game and after playing through the full version, I can definitely confirm it’s already one of the most pleasant surprises for 2025.
To be clear up front, Atomfall is all about exploration, experimentation, and taking in all the sights and sorts of the world around you. IMHO, it’s meant to be sipped like a fine wine not guzzled like a can of cheap beer. If you are looking to rush through the story and only hit the main points of the story, it’s still very good but that’s not what it’s all about. It’s a world that is begging to be explored and enjoyed. Every little detail is there for a purpose like stumbling upon a cave that’s just calling you to be explore its depths or a secret stash behind a flowing waterfall feels just right. Melee combat, gunplay and a range of explosives you can find and craft also feels stellar. Ammo is scarce and that makes the game more exciting and the stakes higher especially when taking on multiple enemies.
While taking on a single enemy is doable, my biggest mistake was taking on a group of enemies thinking I could just mow through them. That is not the case, especially on harder difficulties. Luckily, everything from exploration to combat has adjustable sliders for difficulty and I am guessing even seasoned gamers will be tweaking them.