
Tom —
EA really needs to get these gameplay features available at Xbox launch
- Battlefield Studios recently revealed a ten-second Battlefield 6 gameplay tease
- EA plans to launch Battlefield 6 before April 2026
- Battlefield 6 returns to a modern setting akin to Battlefields 2, 3, and 4
I, along with many fans of this legendary FPS franchise, am waiting with bated breath for a full Battlefield 6 reveal. I hope to my core that it’s a return to form. This entry has a bigger team working on it than any Battlefield game before, with DICE, Ripple Effect, Motive, and Criterion all working on various aspects under a single banner: Battlefield Studios.
EA has allocated a ton of resources to the game and judging by the recent ten-second gameplay tease we saw with the Battlefield Labs announcement, it appears to be paying off. Despite being pre-alpha gameplay, we were treated to a glimpse of some chaotic warfare.
For example, the way marines storm through city streets alongside a tank reminds me of the fantastic Gulf of Oman map from Battlefield 3. Its setting and general vibe felt very Battlefield 3 in general, actually. Some of the fantastic destruction physics were in action too, with buildings trembling and crumbling when hit by rockets.
If that single tease left me feeling anything, it was the feeling of hope. I hope that we’re seeing the beginning of a new era that puts us back in the city streets without gadgets and gizmos. I hope boots-on-the-ground soldiers, armored vehicles, and helicopters reigning down hellfire are merging to create intense warzones in claustrophobic environments.
I hope that heroes and cheesy quips will be left in Battlefield 2042. I hope that EA is ready to embrace Battlefield for what it is and not turn it into the mutant offspring of other genres. Moreover, I hope it’s good.
In a previous article, I touched on the three things I think Battlefield 6 needs to improve on, including varied map design and a return to the classic class system. Now, here are three gameplay features I think would be great for Battlefield 6.
The return of Levolution
One of the most disappointing aspects of Battlefield 2042 was the lack of destruction physics, which is a stark contrast compared to its destruction-heavy predecessor Battlefield V. Map destruction lies at the heart of the Battlefield franchise, and while 2042 has some cool dynamic weather designs like sand storms and tornadoes, it just wasn’t the same as watching buildings collapse as players scurry to the nearest exit in a panic.
I’d love to see Battlefield 4’s Levolution return in Battlefield 6, allowing us to completely obliterate portions of a map for no reason other than our pleasure — watching the skyscraper fall in Siege of Shanghai never got old! Some of the best experiences I’ve had with the series have been related to destruction, as it gives each game a dynamic feeling.
Levolution was fantastic in Battlefield 4, and that was on the base Xbox One. The Xbox Series X|S could power some incredible destruction physics this time around, especially if Battlefield Studios steps away from the 120-player modes to free up resources and create more tight-knit maps.
Big vehicles to turn the tides of battle
Although we saw Behemoth vehicles in previous games like Battlefield 3 and Battlefield 4, they were more of a novelty as opposed to a main feature. It wasn’t until 2016’s Battlefield 1 that Behemoths played a major part in the brilliant Conquest mode, and they were a ton of fun… but then we didn’t see them again.
In Battlefield 1, Behemoths would spawn in for the losing team once they had reached a specific ticket threshold in Conquest, allowing several players to jump in a gun seat to unleash hell on the enemy in a last-ditch effort to claw back a win.
The vehicles were thematic with the setting, with a Zepplin Airship L30, armored train, battleship, and even an FCM Char 2C super-heavy tank. They could be destroyed too, causing absolute carnage and creating all-new cover options for the troops on the ground.
I’d love to see something like this return in Battlefield 6 — even if it isn’t exactly in ‘Behemoth’ form. The return to a modern setting could easily include an AC-130 or similar airborne artillery vehicle, while today’s technology could also include battleships for long-range bombardments, or even player-controlled mortar strikes. Perhaps the team’s top three players could be given a one-time use airstrike designator each? There are so many options!
Quick attachment swapping
If Battlefield 2042 did anything right for me, it was the quick attachment swapping (Plus System). As a mid-range marksman player, I loved the ad-hoc attachment swapping for my DMRs. Wielding mid-range semi-automatic rifles is great until you’re assaulting a building with your squad, at which point you’re generally the least effective member of your unit.
In Battlefield 2042, you can attach multiple scopes, muzzles, magazines, and grips to a weapon-wheel-style system, allowing you to quickly swap out attachments while you’re playing by holding LB. It works well, letting you drop that 3x scope for a holographic sight for an easier time in tight spaces, and then just as easily jump back to the longer-ranged sight once you’re outside.
While it might not fit with Battlefield 6’s setting thematically, it’s a game changer that I’d love to see return in the upcoming shooter.