The PlayStation 5 Pro to get improved PSSR upscaling based on FSR 4 next year (Image source: Sony)
The PlayStation 5 Pro to get improved PSSR upscaling based on FSR 4 next year (Image source: Sony)

AMD’s FSR 4 apparently makes great strides and has almost caught up to Nvidia DLSS 4. A custom version of new and improved upscaling technology is expected to run on Sony’s PlayStation 5 Pro in the future, even though the gaming console is still equipped with a graphics card based on the older RDNA 3 architecture.

As of today, FidelityFX Super Resolution 4 (FSR 4) is exclusively available on AMD’s latest graphics cards, namely the Radeon RX 9070 and Radeon RX 9070 XT. The new upscaling technology has made massive progress in terms of image quality, especially in complex scenes and objects such as waterfalls or partially transparent surfaces, which look significantly better than they did with FSR 3. A comparison video from Digital Foundry is embedded below and illustrates these improvements.

Mark Cerny, who is the lead system architect for the PlayStation 5 and PS5 Pro, has now confirmed that Sony is currently working on optimizing FSR 4 for its latest gaming console. The new upscaler is being developed in a collaboration between Sony and AMD. Therefore, PlayStation gamers can look forward to a new version of PlayStation Spectral Super Resolution (PSSR) based on FSR 4, which should become available in select games starting in 2026.

Console owners have to wait a little while for the new PSSR version, because it’s no easy task to implement FSR 4 on the PlayStation 5 Pro (from $699 on Amazon). The gaming system is still based on AMD’s RDNA 3 architecture, which doesn’t sport dedicated Tensor cores and instead uses special algorithms to run the upscaler on its older GPU. Last but not least, Mark Cerny indicates that Sony and AMD are planning to continue this collaboration in the future, so PlayStation players might benefit from further improvements to FidelityFX Super Resolution.



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