There are numerous ways to judge a Destiny 2 expansion, but I’ve found it’s easiest to count the days I kept playing. After Curse of Osiris, I stuck around for about two weeks. After Warmind, it was about two days. But Forsaken? It’s been the better part of a month now, and I don’t see myself quitting anytime soon.

I doubted it was possible, but Bungie’s turned Destiny 2 into the hobbyist game people wanted. Does that mean you owe it another shot? Absolutely not. But if you’ve been looking for a reason to revisit the Tower, Forsaken’s a compelling one.

Redemption, at last

I’ve already written at length about Forsaken, and I don’t want to duplicate that work too much. Suffice it to say: The campaign is really damn good. It never elevates above the level of science fiction pulp, but it’s compelling pulp nevertheless. Your pursuit of Uldren Sov and his eight Barons, a quest for vengeance (or maybe justice) for Cayde-6’s murder, is the tightest story told so far in Destiny 2Forsaken marries Bungie’s knack for large-scale space opera with a small-scale story that has real stakes and decent emotional weight.

Destiny 2: Forsaken IDG / Hayden Dingman

And as I wrote earlier this month, the Barons themselves are the key. Villains have been a real problem for Destiny 2 to date, poorly motivated or poorly explained or just simply bland. It’s hard to believe the Barons are part of the same game that gave us Nokris, Herald of Xol—an enemy who, despite his grandiose name, came and went without any acclaim at all.

Sure, Nokris had a rich backstory if you went looking. Check out his entry on Destinypedia. Again, Bungie is great at world-building. There’s mountains of lore for the dedicated few to piece together. Destiny 2’s problem, in its first year, has been conveying that information to your average player as they storm through the campaign.

Forsaken’s revenge tale is simple, but the Barons are rich with personality. It comes through in their character designs, via the looming Hangman or the spindly Rifleman. It comes through in their monologues, as in the case of The Fanatic. It comes through in the varied boss encounters, from The Rider’s vehicle-based segment to The Mindbender’s obsession with the Hive.

Destiny 2: Forsaken

IDG / Hayden Dingman

It makes for an engaging time. Every mission is markedly different from its predecessor, which is a feat for a game that’s mostly “Go here and shoot everything.” And Forsaken ends on a high note too, the story culminating in some fantastic cinematics and one of the most jaw-dropping locales I’ve seen in any shooter. Like, ever.

I’m loathe to even spoil it. Why? Because that second locale, which doubles as Forsaken’s second patrol zone, represents what I love most about this expansion: Secrets.

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