I feel bad that this is going to be copy-paste review, but there really isn’t much to say about Donkey Kong Country Returns HD that I didn’t say in my review of the port of the game to the 3DS several years ago. I don’t think that this is a “lazy” game by any means. It’s one of the finest 2D platformers ever made, and it is the definitive edition.

Related reading: Also available on Nintendo Switch is the port of the Wii U’s Donkey Kong Country Returns: Tropical Freeze. Our review.

Motion controls are entirely optional, and that’s a good thing that elevates this version over the Wii original because motion controls should always be entirely optional with standard games like this. Meanwhile, there’s a total of eighty levels, including a bunch that were exclusive to the 3DS version, and there’s co-op and an easy mode to make everything more accessible to all players. Finally, it’s the best-looking version of Returns. It’s not the most stunning Switch title available in terms of technical depth, but the art direction is vibrant, the variety from level to level, setting to setting remains almost peerless, and it all runs at a perfectly smooth 60 frames per second. I’m not usually one to care much about that, but for 2D platformers where precision and timing matter… well, let’s just say I found the mine cart levels less frustrating for perhaps the first time in a Donkey Kong game.

That paragraph basically covers the comparison between the Switch remaster and the previous 3DS version that I reviewed. What follows below is basically that review, because it’s just as relevant to this one:

Donkey Kong Country Returns HD Screenshot

From start to finish this adventure tracks the fine line between nostalgic indulgence and modernisation perfectly. The music is the most immediately noticeable way in which the desires for the old and the new balance out perfectly. Many of the tunes are familiar, yet remixed to not feel dated. The new music tracks are thematically spot on and help break up a soundscape that could have otherwise felt uncreative.

Everything else about the game then follows the lead of the music; taking the old Donkey Kong Country that we loved so much, and just tweaking things enough to give us a new game. I laughed out loud when I got mid-way through the first world and encountered a level filled with those explosive barrels that I needed to blast the team between. I laughed because I remember as a child having a nightmare of a time trying to get through a level built on the same concept in the original Donkey Kong Country. The mine cart levels, which were the bane of my childhood gaming experience are back and just as nasty as ever. Even the rideable Rambi the Rhino is back – though I guess a Donkey Kong game wouldn’t be one without Rambi.

The game’s levels are challenging (even with an ‘easy mode’ for the less experienced gamers); another nod to the crushing difficulty that the original SNES games were able to provide at times. But at the same time, Retro Studio’s difficulty seems somehow fairer – testing a player’s skill more than their ability to react to sudden hazards. It’s also quite generous in dishing out the lives, so players will feel challenged to progress through the game, but they won’t feel under pressure of the ‘Game Over’ screen; another nice concession to the new without forgetting the old.

A screenshot from Donkey Kong Country Returns

Perhaps the biggest change the game has made is in the partnership between Donkey and Diddy. Back in the day these two characters had different abilities, but controlled independently, opening up the opportunity for some fun multiplayer, but having a minimal impact on the single player game. In this game the multiplayer is still fun, but for single player games Donkey and Diddy work far more effectively as a team. When the big ape rescues the little monkey, Diddy jumps on Donkey’s back and supports the team by offering a limited jetpack boost to difficult jumps. It’s a small addition to the overall frame of the game, but it really works in terms of giving players a boost for playing well enough to have two characters on board.

Related reading: For more Donkey Kong antics there is Mario Vs. Donkey Kong, released last year. Our review.

I do have an issue with the way the game’s length is padded out. I completed the main story in around a dozen hours, which is reasonable enough, but from start to finish I was made to feel like I wasn’t really getting anywhere in the game. See, Donkey Kong Country Returns seems to have picked up the modern platformer’s ridiculous love of collectibles. It’s not quite as bad here as in some other games, but it still annoyed me that to properly complete a level I now had to track down a bunch of puzzle pieces in addition to the traditional bananas, coins and “KONG” letters from the original titles.

Collectibles are fine to throw in for OCD people, but here there are constant reminders to players that they haven’t really finished a level in the game until they’ve found everything. End-of-level screens tell players what they managed to find, the overmap highlights levels that have been “completed” and the main screen itself has that big percentage marker next to it – a percentage marker you’re not going to make a big dent in without finding all the hidden objects.

A screenshot from Donkey Kong Country Returns

The puzzle pieces are often incredibly-well hidden. That would be fine if the game wasn’t perfectly satisfactory without drilling into people that these pieces needed to be found. It’s a sour note to finish with and disappointing because the game is otherwise truly brilliant, but those collectibles are largely why I have given up on the platformer genre. Whatever happened to the idea of building a game where it is fun just to go from one end of the level to the other, and still feel validated that, yes, I’ve finished the game at the end of the last level?

With that gripe out of the way, the Nintendo Switch remaster of this classic platformer is the definitive version of it, and anyone who loved playing it previously is going to love the opportunity to play through it again. If you’re newer to video games… this is an essential modern classic.




Source link