Quantic Dream and its influential storytelling have been a part of games for 20 years, ever since the studio’s debut release, Omikron: The Nomad Soul, in 1999. Following news that the developer is going multiplatform — after nearly a decade of creating PlayStation exclusives — we’re looking back at all eight of IGN’s Quantic Dream reviews (five originals, three re-releases/ports).

Click through the gallery below, or continue scrolling, for our reviews of each Quantic Dream game.

Omikron: The Nomad Soul (PC) – 1999

Omikron
IGN’s Omikron: The Nomad Soul review (by Vincent Lopez)

Score: 8.5

Verdict: Though the action sequences haven’t been given the amount of polish as the adventure world, it’s still a pretty solid attempt at combining a multitude of gaming genres into one huge world. There were very few times when I didn’t enjoy sections of the game, particularly when the plot throws you curveballs, sending you on a mercenary raid or on a hunt for a small shop that fixes Sneaks, when you were expecting something completely different. The whole game has been crafted from the ground up to provide you with a variety of adventures, and it succeeds. Omikron is a world that, due to that little demon problem, I probably wouldn’t want to stay in forever, but I’ll certainly go back and visit, often.

Omikron: The Nomad Soul (Dreamcast) – 2000

Omikron2



IGN’s Omikron: The Nomad Soul Dreamcast review (by Jeremy Dunham)

Score: 6.7

Verdict: Even though this game was an obviously rushed PC port, it has some good things going for it. The cyberpunk setting of the game is extremely cool, and since the game is a little similar to Shenmue in style, it’s one that adventure fans (like me) will dig. If they spent a little more time and polished up the port more (by reducing the jittering streaming, for example) it would have been a must-have adventure for DC owners. As it stands at release, however, only hardcore adventure gamers should apply.

Indigo Prophecy – 2005

Indigo Prophecy
IGN’s Indigo Prophecy review (by Charles Onyett)

Score: 8.4

Verdict: Indigo Prophecy is not a perfect game. There are camera and control issues, the graphics aren’t stellar, and the action sequences can be imprecise at points. However, the game’s sound, story, and characters are so strong, and the variety of situations players will find themselves in is so large, that at no point is this a boring play experience. An average gamer can expect to put in about 12 to 15 hours to run through this game, though depending on how good you are with the action sequences you can definitely get through faster. However, if you’re rushing through this game, you’re not playing it properly. For anyone craving a new, twisting suspense story with a little action mixed in, you’ll definitely come away from Indigo Prophecy as a satisfied gamer, and will remember it for a long while after.

Heavy Rain – 2010

IGN’s Heavy Rain review (by Chris Roper)

Score: 9

Verdict: Heavy Rain is a hell of an experience. Its controversial control scheme actually works really well in allowing the fantastic story to dictate how events play out, and many of the game’s scenes will keep you on the edge of your seat. It starts slow and the presentation isn’t perfect, but the character development, dialog and story twists will hook you like few games can. Heavy Rain is not to be missed.

Beyond: Two Souls – 2013

IGN’s Beyond: Two Souls review (by Lucy O’Brien)

Score: 6

Verdict: Scene by scene, Beyond: Two Souls is compelling enough, principally thanks to a remarkable performance from Ellen Page. But never before have I felt like such a passive participant in a video game, my choices and actions merely icing on a dense, multi-layered cake. Playing Beyond is a memorable experience, yes, but a good video game it is not; and while the credits were rolling I admit to thinking I would have been happier to sit back and watch a movie version that was eight-and-a-half hours shorter.

(A PS4 version of Beyond: Two Souls was released in 2015. It was not reviewed by IGN.)

Fahrenheit: Indigo Prophecy Remastered – 2015

IGN’s Fahrenheit: Indigo Prophecy Remastered review (by Dave Rudden)

Score: 6.2

Verdict: It’s a shame that more significant improvements weren’t made to Fahrenheit: Indigo Prophecy Remastered, since playing both sides of a murder conspiracy is still such an interesting concept that’s not often done right. However, the frantic button prompts, still-stupid stealth, and newly-introduced glitches make this Remaster way too unrefined.

Heavy Rain PS4 Edition – 2016

IGN’s Heavy Rain PS4 review (by Lucy O’Brien)

Score: 7.5

Verdict: Although its clunky controls and inconsistent voice acting dates Heavy Rain, it still remains enjoyable (if mad) B-grade schlock. A stunning visual upgrade on the PlayStation 4 makes this the version to grab if you’re new to developer Quantic Dream’s games, and existing fans should find enjoyment in a richer aesthetic this time around.

Detroit: Become Human – 2018

IGN’s Detroit: Become Human review (by Lucy O’Brien)

Score: 8

Verdict: Detroit: Become Human is a poignantly pulpy interactive sci-fi drama where your choices can impact events to a greater and more satisfying degree than in most games of this type. Though I wish its story had been handled with a softer touch, especially considering the subtlety that can be conveyed through its tech and performances, its well-written and acted central trio were vital enough to me that I found myself feeling genuine distress when they were in danger and a sense of victory when they triumphed. Most importantly, Detroit offers a multitude of transparent branching paths that entice further playthroughs, and choices have a permanence that raise the stakes throughout.


Heavy Rain (9) stands as Quantic Dreams best-reviewed game at IGN; Beyond: Two Souls (6) is the worst. Between the eight games reviewed, the studio’s average score is 7.5 (8 when excluding ports/re-releases).

Which do you think is Quantic Dreams’ best game? Its worst? Let us know in the comments.


Jordan is a freelance writer for IGN. Follow him on Twitter @jdsirani.





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