PlayStation VR has gone from strength to strength in the last year or so, with the platforming receiving titles such as Astrobot VR, Beat Saber and Tetris Effect to bolster its burgeoning library of experiences and games. Everybody’s Golf sees the venerable first-party franchise strut its way onto the green with aplomb – even if it does lack the series’ usual amount of content.
For the uninitiated, Everybody’s Golf has been a part of the PlayStation ecosystem since 1997. It’s a golf game focused on accessibility, offering an almost arcade-inspired way of hitting the golf course – all bright colours and cutesy characters. Less graphically intensive than something like the Tiger Woods games of yore, this makes it ideal for navigating the loss of graphical fidelity enforced by a switch to VR.
This transition brings out the vibrant colours associated with the franchise, while character models of characters are now more realistically proportioned. With the switch to VR, the game is now played in first-person, and hitting a thundering drive a couple of hundred feet feels satisfying because it’s near impossible not to look to the skies and watch the ball land.
That doesn’t mean it’s easy, though. The controls aren’t dissimilar to the Wii Sports Golf setup from over a decade ago, but the leap in technology means dealing with more variables than before. It’s all too easy to slice a shot because your Move controller is angled the wrong way, though thankfully the game’s interface clearly shows the best way of hitting the ball without needing to take precarious practice swings that affect your score.
Speaking of controls, while Everybody’s Golf VR can be played with a Dualshock you’d be doing yourself a disservice by not opting for the much more natural feeling (and surprisingly accurate) PlayStation Move wand. You’ll only need one, but it offers a much more impressive analogue to swinging a club – just be careful of your light fittings and furniture.
Watching the ball fly towards the hole is made a lot more exciting by the variety of the courses themselves. From mountains to seasides, to a whole host that it would be unfair to spoil, the courses that unlock at a steady pace offer plenty of window dressing for your golfing experience.
Those looking to avoid the course can simply opt for a driving range, which is not only ideal for practicing but also offers targets to aim at and the full range of clubs to choose from.
All of this is presented within a snazzy golf complex, all viewable in first person through VR meaning that you’re never thrown out of your viewpoint. It’s a small touch but one that does wonders for immersion.
Unfortunately, the amount of content found here pales in comparison to the non-VR entries in the series. There are plenty of courses, yes, but short of cups and the aforementioned driving range, there’s little else to keep you occupied.
It’s a shame because the golfing basics feel so good once you get to grips with them that it seems a shame there’s no real reason to keep testing your skills. Leaderboards offer a small incentive, but less asynchronous multiplayer would’ve been appreciated.
The Verdict 4/5
– Reviews on PlayStation VR
Everybody’s Golf VR is an excellent first outing for the series if a little on the thin side in terms of content. Thankfully, what’s there is fun and rewarding, and well worth a look for fans of the series or the sport.
- Great golfing fundamentals
- Excellent sense of immersion
- Lower price point