When Apple announced its gaming subscription service Apple Arcade at its star-studded shindig back in March, I was buoyed by its prospects. 

While it may not have received the same kind of mainstream media coverage as its Hollywood-weaned cousin Apple TV+ (gaming didn’t have Oprah, after all), it felt like a cogent and tantalising prospect.

Here was a service that aimed to cut through the noise of the free-to-play free-for-all on the App Store’s gaming section. Apple was the whip hand for the mobile gaming market, with the iPhone the biggest driver of a sector that makes up over half of the $140bn revenue in the gaming industry.

With it came the idea that mobile gaming could be as broad and deep…

Source link


Please enter your comment!
Please enter your name here