Sekiro: Shadows Die Twice has only been out a weekend and yet it has already driven many fans up the wall. Surprisingly, despite its Souls-borne pedigree, the biggest criticism is the difficulty. But should we really be upset that a game is ‘hard’?

On paper, it could certainly be described as more player-friendly when compared to the team’s previous releases. But it is the pace of Sekiro: Shadows Die Twice that has caught players by surprise rather than its other differences.

The lack of multiplayer summoning would be a close second, which is leaving a lot of people without the support they desperately crave.

Obviously not everyone is going to love the learning curve. And let’s face it, it’s quite exponential. But in a market that can at times water down the difficulty with button prompts and overpowered character builds, there’s something old-school about hammering your head against a brick wall taking on the same enemy over and over again as you try to learn its routine. Because when you finally come good, it’s a feeling like no other.

However, there’s no denying that this repetitive nature can easily make an entertainment product feel more like an insurmountable challenge. One that is nothing but trade-in worthy, if you read online chat.

“I’m on the verge of CEXing this after two days of almost no progress,” read a comment on Eurogamer. “I am finding Sekiro significantly more challenging,” read another.

And the official sub-reddit is rife with similar sentiment. Perhaps it was miss-sold by From Software, or expectations weren’t contained, but were they ever going to release a do this, go here title? We think not.

Either way, the attention to detail and atmosphere is guaranteed to see it reach great heights. Bloodborne 2 will have a lot to live up to, albeit in a different style.

Have you punished yourself with a copy of Sekiro: Shadows Die Twice? Or would you rather he dealt with his own revenge? Rate it from one to five swords below.

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