Immortals Fenyx Rising – The Lost Gods
April 22, 2021
Platform PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Nintendo Switch, Google Stadia
Developer Ubisoft Quebec
Immortals Fenyx Rising surprised us late last year with its colorful presentation, solid mechanics and hilarious lyrics that set the game apart from the multitude of open-world games released in recent years. The same didn’t happen with the A New God and Myths of the Eastern Realm expansions: both did very little to expand the game, with more of the same and, in the case of the Myths of the Eastern Realm expansion, a very uninspired more of the same.
With a complete change of perspective, going from a third-person view to a top-down view, the Immortals Fenyx Rising – The Lost Gods expansion promised to finally brighten up the main game’s experience. However, does it provide a truly new experience? It does, although not much.
Immortals Fenyx Rising – The Lost Gods takes place right after the end of the A New God expansion. Fenyx has finally taken its place among the gods at Olympos, but things are far from perfect. Mighty gods such as Hades, Poseidon and Demeter have no intention of returning to Olympos due to protracted feuds with Zeus, and it is up to Fenyx to resolve the situation and make the Pantheon whole again. Sadly, he’s stuck in Olympos and has no choice but to name a champion and let her do all the dirty work for him. Enter Ash, a devoted mortal who eagerly accepts to help Fenyx return the lost gods to Olympos.
Being a direct continuation of what appears in the main game, the story of The Lost Gods is certainly fun, and those who loved Fenyx’s adventure on the Golden Island will appreciate Ash’s journey to the new islands where the lost gods have made their own. rich. The humorous lyrics in the original have been toned down considerably in the expansion, but it’s still there and it’s neat enough. Don’t expect anything deeper or a surprising twist: the story goes exactly where you expect it to be, and the characterization of the gods doesn’t really go beyond what’s established in the main game.
Even with familiar writing and storytelling, Immortals Fenyx Rising – The Lost Gods manages to feel somewhat fresh, thanks to its new top-down perspective. This change is not just an aesthetic as it affects the experience as a whole, differentiating it from that of the main game and the two previous expansions.
With the new top-down view, Ubisoft Quebec has completely entered The Legend of Zelda territory, making The Lost Gods feel and play almost like one of the classic entries in the series. In the expansion, players will take Ash around as she explores the new islands, fight bad guys, get into Vaults of Tartaros, solve puzzles and collect items, the same things Fenyx did in the main game, but the new perspective improves a lot of pace: combat feels a lot faster on, puzzles are much more streamlined, although still powered by the same mechanics we’ve seen so far, and the content bloat seen in the main game has been significantly reduced. Everything makes for a more focused experience that’s a little more enjoyable, even though you can still decide to roam the map in search of optional content that isn’t necessary to advance the story.
Exploration has gone through some pretty significant changes, and it’s these new mechanics that make The Lost Gods feel a lot like a classic entry to the Zelda series. As in the classic Nintendo series, the entire map is apparently not open for exploration until the beginning of the game: to reach certain areas, you need certain skills, or you have to offer the gods a decent sacrifice at the altars. . These offers are items found on the map or obtained by completing side quests or defeating certain enemies in battle.
Combat mechanics has also seen some changes in The Lost Gods, but not by much. Ash starts off weak, but over the course of the adventure, she will learn the same skills that brought Fenyx to victory against Typhon. While they are the same familiar powers you’ve seen before, the fact that they are slowly unlocked throughout the adventure forces the player to learn all the ins and outs of the skills and use them properly. All of the main game’s enemies return in the third expansion, but they all have some new attack patterns that make the experience a little more exciting. Some of these new patterns are quite varied, requiring players to combine dodge and parry much more than in the original campaign. Enemies are also a bit more aggressive, making combat in The Lost Gods more challenging and engaging, even on normal difficulty.
The fact that enemies are a bit stronger, and that special abilities are not all unlocked from the start, forces players to join the new progression system that allows them to customize all abilities and divine powers, increase stats and more. This new system requires players to enchant abilities with different essences that unlock additional attributes such as the ability to use the ability in the air, additional damage, enhanced parries, or that increase health and stamina. This system, coupled with some modifications to the equipment system, is a breath of fresh air that offers some very interesting customization options. The fact that it’s only possible to enchant skills by accessing altars helps make battles a little more challenging than expected, as changes in flight just aren’t possible.
The new progression system introduced in Immortals Fenyx Rising – The Lost Gods is also closely linked to the new item system. Pretty much everything in the game must be unlocked by using scattered items: Enchantment Slots require items to unlock, as well as temporary boosts for attack, defense and stamina regeneration, changing the time of day, and even saving the game . This is probably the only mechanic where the new expansion feels a bit bloated: there are way too many items and it can be difficult to keep track of them all.
The presentation in Immortals Fenyx Rising – The Lost Gods is not much different from that of the original game, although the change to the top-down view is accompanied by a reduction in details for locations and character models. Cutscenes are also much less in number, which is no surprise given that the developer has chosen the classic Zelda feel for virtually every feature in the game, including dialog presented in windows like in classic role-playing games.
At the end of the day, Immortals Fenyx Rising – The Lost Gods is still more of the same, although presented in a new way that makes it feel slightly different that fans of the game are sure to enjoy. If you’ve had enough of the Immortals Fenyx Rising experience, the adjustments to exploration, progression, and combat may not be enough to make you return to the game for another journey to help the gods.
PC version tested. Review code provided by the publisher.
With a new top view, a solid world design and a much better pace, Immortals Fenyx Rising – The Lost Gods is without a doubt the best expansion released by Ubisoft for the open world game. While the experience isn’t fundamentally different from the one introduced in the main game, the tweaks to exploration and combat make the new journey fun, especially if you’re not fed up with Fenyx’s universe.
- Good world design
- Great pace
- Faster and more challenging battles
- New progression system that opens up some interesting customization options
- Even with all the tweaks you have to combat and explore, there’s no really substantial addition to the experience