Here’s the thing, I’ve been playing Lords of the Fallen before release but delayed reviewing the game because, well… it keeps changing. Developer Hexworks has released patch after patch for this next-gen Soulslike and each time I drop in for a game something has changed; bosses are too hard then a walkover, weapons are god-killers and then toothless hunks of metal.
There have been well over 100 new updates for Lords of the Fallen since it launched, so you can see, in many ways, pinning a score to this game is like catching water. Just when I think I get how the game is meant to play, something shifts and changes.