According to latest rumors, the Nintendo Switch 2 is set to be officially revealed this upcoming Thursday, January 16th. Even if this doesn’t happen, Nintendo has already confirmed that the console will be announced before the end of March. We have already compared the most important technical specifications to the Nintendo Switch OLED, but over the past few months, it became evident that the console has 12GB of memory instead of the previously expected 8GB RAM.
A leaker on the Nintendo forum Famiboards has now provided more noteworthy details about the performance of the new Nvidia Tegra ARM chipset. Allegedly, the GPU is based on Nvidia’s Ampere architecture and reaches clock speeds of around 1.0 GHz when the console is docked, which results in a nominal performance of 3.1 TFLOPS. In handheld mode, the graphics card is reportedly clocked down to 561 MHz in order to improve battery life. This would reduce the graphics performance to 1.71 TFLOPS. Nevertheless, the Nintendo Switch 2 would still be faster than the Steam Deck, which has a GPU performance of 1.6 TFLOPS according to to Valve.
However, compared to the current stationary gaming consoles from Sony and Microsoft, this performance is rather modest. For reference, the PlayStation 5 offers 10.28 TFLOPS while the Xbox Series X can hit 12 TFLOPS. Even the cheaper Xbox Series S has 4 TFLOPS. According to GPU leaker @Kepler_L2, memory bandwidth could be the biggest bottleneck in some games, as the 102 GB/s LPDDR5 RAM of the Nintendo Switch 2 is significantly slower than the 224 GB/s memory of the Xbox Series S. That being said, the Nintendo Switch 2 is expected to support an upscaling technology similar to Nvidia’s DLSS, which can render games at relatively low resolutions and then upscale the picture to 1080p or even 4K.
Since 2009 I have written for different publications with a focus on consumer electronics. I joined the Notebookcheck news team in 2018 and have combined my many years of experience with laptops and smartphones with my lifelong passion for technology to create informative content for our readers about new developments in this sphere. In addition, my design background as an art director at an ad agency has allowed me to have deeper insights into the peculiarities of this industry.
My fascination for technology goes back a long way to the Pentium II era. Modding, overclocking and treasuring computer hardware has since become an integral part of my life. As a student, I further developed a keen interest in mobile technologies that can make the stressful college life so much easier. After I fell in love with the creation of digital content while working in a marketing position, I now scour the web to bring you the most exciting topics in the world of tech. Outside the office, I’m particularly passionate about motorsports and mountain biking.