Pokemon Sword and Shield are perhaps the most anticipated games from the franchise ever. After reaching stratospheric popularity in the past three years with the seemingly endless success of Pokemon GO, and indeed the debut of its first ever live-action movie – Detective Pikachu – these games have a lot to live up to. But perhaps the biggest pressure stacked against these new Pokemon games is that they are the first mainline games of the franchise on a games console – not just a handheld.

Pokemon Sword and Shield start off just like any other Pokemon game: the player is sent on a quest to defeat all of the gym leaders in the region after receiving a starter beast to tame.

Fans of the franchise will not need a retelling of how the game progresses – but newcomers will quickly learn the routine of travelling to a new town, beating the gym leader’s task (usually a rudimentary puzzle or a set of trainers), and then defeating the gym leader for a badge. Rinse, repeat.

While the gyms are supposed to be some of the more challenging aspects of the game, I found real difficulty in the Pokemon trainers scattered throughout caves and along paths between the various towns.

Sword and Shield feel like amalgamations of recent enrties such as Pokemon X and Y, and 2018’s Pokemon Let’s Go! Pikachu & Eevee.

The challenge from the traditional style of games has been infused with Let’s Go’s quality of life improvements; such as having the Pokemon Box available at any time, and indeed the removal of HM moves (Cut, Surf, etc).

Although cutting out some of these aspects has been criticised in the past, it ultimately amounts to a more streamlined version of the game, allowing players to focus more on training and battling than traversing the world.

Streamlined though it may be, the new games actually give players the biggest opportunity yet to explore the world, as it includes a brand new Wild Area.

This new addition to the game is what Pokemon fans have been waiting for since Red and Blue. An expansive, interesting free-roam area with seemingly limitless types of creatures to catch.

With different zones and terrains, players will discover many types of Pokemon on their travels without even realising they had stumbled into a new region.

This aspect of the game alone brings the childlike wonder of early Pokemon journeys back again. Unfortunately, while the Wild Area looks the part, the technology doesn’t hold up.

Glaring examples of pop-in plague the game, and can become frustrating when searching for something specific in the sprawling world.

What’s more, when the Pokemon do successfully load in, it feels like the Nintendo Switch can’t handle the amount of characters on screen, causing lag and frame rate issues.

This may be an unfortunate symptom of the games being released early, or the developers getting to grips with the Nintendo Switch’s hardware, but either way, it doesn’t make for pleasurable playing.

Thankfully, in the city scenarios the game shines. The pseudo-British design of the Galar region is bursting with charm.

Players will quickly find their favourite town and want to hang out there between adventures – which is handy because there’s plenty to choose from.



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