Developer: Atari
Publisher: Atari
Platform: Switch
Release Date: 13 December 2018
Price: $49.99 USD – Available Here


Nintendo Switch is a huge success and the hybrid console is also a great fit for strategy titles as the recent release from Sid Meier’s Civilization VI shows. There is another genre that was very popular in the 90’s and now found its way onto the Switch too. RollerCoaster Tycoon Adventures is a simulation game where you build and manage your own amusement park. In our review, we’ll tell you if this is worth a ride or should save the money.


You create your own story with the amusement park of your
dreams. Although there are some challenges in existing parks, the biggest part
of the fun is to use your imagination and create something unique with the
given tools. At the beginning we’re already given access to four different game
modes starting with a tutorial, where you learn the basics of RollerCoaster Tycoon Adventures. After
you’ve finished the first steps in your theme park you’ll move on to the
Adventure, Scenario or Sandbox modes. While the Adventure mode provides you
with a starting amount of cash and only a handful of attractions for your park
– the Sandbox mode gives you infinite tools to create everything you wish.


Diving into the Adventure game mode, we start small with the
goal to get rich. Of course, a bigger park allows us to create more rides and
attract more visitors which results in more income for us. If we choose
Scenarios then we have to master challenges with different difficulty levels.
If you just want to play for fun or try something out, Sandbox mode is the
definitely right option for you. The Nintendo Switch is a great fit for a game
like RollerCoaster Tycoon Adventures,
but you cannot overlook the fact that you’re dealing with a mobile game port.
In this title of the series a lot of things are automated. If we want to fix a ride,
then we need to build the necessary janitor building in the radius and the
problem is gone automatically. There are no ways to evolve the workers from
your park and specialize or train them in any way. Basically, the core gameplay
is reduced on the research of new rides and keep your visitors satisfied.

The good thing is that there are no microtransactions
involved, so you don’t have to wait hours until an attraction is ready for the
visitors. Unfortunately, the technical side creates some annoying performance
issues that disturb the gameplay experience, especially framerate issues when
there are a lot of rides. While the mobile version was called RollerCoaster Tycoon Touch, the new
version for Nintendo’s hybrid console also makes a great use of it’s
touchscreen. You have the option to individually create the rollercoasters of
your dreams by adjusting the length and heights with just a few movements on
the display. This is also where it comes to the fun part of RollerCoaster Tycoon Adventures. It’s
all about designing and decorating your park the way you’d like to. For the
creation of your own rollercoaster you have access to a variety of styles, but
a feature like terraforming is missing. How much fun would this be? Unfortunately,
the more I played the game, more limits and restrictions were encountered while
my imagination went wild, and I had all these crazy ideas.

Unfortunately, in the end there is a game that I both love
and hate at the same time. It brings back so many memories and it allows me to
get creative, but only to a certain point. There’s much more potential and I
really hope they consider a completely new game of the series for Nintendo
Switch. I know that the developers are working on updates and want to improve
the experience on the Nintendo Switch, so it might be worth to wait for the
upcoming changes and modifications. Let’s hope there will also be a difficulty
for experts, as the 16 given scenarios don’t require a lot of building and
management skills. We have a casual game here, but there are still all the old
fans of the series out there! Don’t forget them!

Visuals & Audio

The soundtrack catches the atmosphere of an amusement park
and is quite entertaining. For the visual aspect, later on I felt that
everything looked very much the same. Again I got drawn back to the
limitations, which RollerCoaster Tycoon
gives me. I could also mention the terraforming feature again,
which could make quite a difference here. Anyway, if you’re aware about the
limited pool, I don’t think you’ll be bothered by the visuals.


I came with no expectations at all and can say that this is definitely not a bad game as I enjoyed my time with it. RollerCoaster Tycoon Adventures shows that these simulation games work on consoles too and if you’ve played the classics or have interest in this genre, I’d definitely recommend it. With the developers working on updates, you’ll definitely have a good time with it. Just keep your expectations a bit low and don’t forget that this specific title has it’s origin in a mobile game.

Capsule Computers review guidelines can be found here.

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