Slime Heroes has a handful of elements that make it ‘Soulslike’ in nature. For example; when you die, you lose your in-game currency, gems, that are used to level up your four main stats – strength (the stat used for melee damage), Magic (stats used for skills damage), Stamina (your energy bar), and Speed (how fast you move). They can only be obtained by fighting monsters or picking up small amounts throughout your journey. If you die before you can retrieve them, they’re gone for good. There is also a fifth stat – health, but that only increases by completing various dungeons in the game.

It also has a bonfire mechanic, where you get to heal yourself and level up, but doing so would respawn all the monsters you’ve slain. Also, some of the monsters in the overworld can instantly kill you, and they’re not even boss monsters. Speaking of boss fights, you have to do most of them twice. The first one is for story reasons and you unlock a new weapon. The second battle is in a nearby dungeon where, once completed, you get an ultimate skill based on the defeated boss.

Yes, the worldbuilding isn’t the same as a Soulslike game, and the details tend to be isolated in its area. However, it is enough to make it an “introduction to the genre” for someone younger. Slime Heroes has a difficulty slider that allows you to make the game easier or harder. It’s there for accessibility reasons and if you want to make the gameplay experience less frustrating. Just note even if you set the game to super easy, you will still get your butt kicked.



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