So, what about this new comment from Sony? Basically, in an interview with Phil Rosenberg (SVP of Global Partner Development and Relations at Sony Interactive Entertainment), he namedrops Black Myth: Wukong as a game that Sony has given support to. He doesn’t say anything about exclusivity, but people are drawing their own conclusions.
SIE.blog: How does your team work together to identify great new franchises and titles? There are so many great games that come from seemingly out of nowhere. What’s in the “secret sauce” to make successful IP happen?
We have for instance in GPDR, the Content Ventures team led by Christian Svensson. There’s nobody better in the world than Christian and Shawne Benson at finding hidden gems and nurturing up-and-coming companies that are probably off the radar for most of us. They get tons of support from the third-party account management team and the partner development team, who are often the very first points of contact.
[This team worked with] Annapurna Games very early on games like Stray. The same approach also led our support of Genshin Impact, Black Myth: Wukong and Stellar Blade for example.
That’s what he said, and now here’s a sample of the reaction we’ve spotted online:
There are a lot of people summing up the situation on Reddit, Twitter, Facebook, Instagram and beyond, but ultimately nobody knows for sure – as one person mentioned, it might even be a combination of multiple things.
Does it even matter at this point though? All I want to see is Black Myth: Wukong on Xbox Series X and Xbox Series S as soon as possible. I trust the developer when they say the Xbox Series S version is holding a port back (even despite Microsoft’s strange comments about it), and here’s hoping we’ll finally see it within the next few months.