Can acts of extreme violence ever be justified as revenge? Regardless of where the lengthy main campaign’s story may land, The Last Of Us Part 2 Remastered’s No Return roguelike answers the question with a firm “heck yeah”. Ultimately, the gory loop may end up a bit off message in this mode, but it was always a difficult challenge to balance in the first place. But this mode has proved a real highlight of The Last of Us Part 2 Remastered’s PC release.

Simply put, The Last of Us Part 2 has some of the best third-person action I’ve ever played, deftly combining incredibly slick and tactile stealth with bursts of high-intensity violence – from grabbing enemies who separate from the pack to drag them behind cover for a good stabbing, to getting spotted and desperately fleeing through gaps in fallen shelving before diving prone into long grass to hide and re-enter cover. It’s great in the main campaign, even if it condemns the cycle of violence while encouraging it in the same breath, but embracing the cycle in No Return works wonderfully. Ah well, nevertheless.

Cycle of violence

Ellie approaches an enemy from behind in The Last of Us Part 2 on PC using grass as cover

(Image credit: Sony)

The Last of Us Part 2 first released for PS4 in 2020, with The Last of Us Part 2 Remastered coming to PS5 in 2024 and bringing numerous enhancements – including the roguelike No Return mode. I enjoyed it quite a lot on the platform, but this PC port doesn’t just add a slew of PC features that further enhance the game (I’m able to reach some extremely high framerates while maintaining super high fidelity on my own rig), but brings with it lots of fresh content for No Return specifically.

The verdict from us

The Last of Us 2

(Image credit: Naughty Dog)

What did we think of the game? In our The Last of Part 2 review, we called it “an astonishing, absurdly ambitious epic” where it earned the coveted 5 stars



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