Earlier this year, researchers at Microsoft has announced an AI model dedicated for generating game environments called Muse, which can respond to user inputs like a regular game would, albeit with very low resolutions. Now, the company is releasing a new tech demo in the form of AI-generated Quake II which you can play by clicking this link.
Quake II Demo, Generated By AI

Unlike the original demo trained on hundreds of NVIDIA GPUs and produced a measly 300 x 180 resolution, this demo gets a more playable 640 x 360 resolution not too dissimilar to the monitors in Quake II’s era. Still, due to its AI-generated nature, input lag is far worse than you’d imagine; some of the in-game elements (such as enemies) are also blurry and hardly discernible compared to the original.
Before you worry about future games becoming AI-generated though, that won’t be the case for now. Microsoft’s idea for Muse is for developers to enable rapid prototyping by allowing game elements to be added into the AI-generated game environment on-the-fly; besides that, the company envisions that lost media can also be revived this way and be easily ported into any device.
The technical name for Muse is WHAM, or World and Human Action Model in full – and the company has published its research on Nature so you can check out all the inner workings of how this came to be. That’s one of the many things AI is integrated into Microsoft’s portfolio, and as far as the gaming side is concerned, Xbox may be looking into developing a coach-like AI to help players get through difficult bits of some games.
Source: The Verge
Pokdepinion: Honestly, aside from pretty terrible input lag, it’s kind of working?