I’ve been playing Loop Hero for a few days now, watching my little hero march around a circuit that represents the last fragment of a forgotten world, autobattling vampires and goblins while I tinker with his equipment and the landscape around him. In our 83% review, Evan Lahti summed up Loop Hero’s appeal like this: 

“It’s a style of game that has something in common with the so-called idle and clicker games that’ve emerged over the last few years, and 2012’s Half-Minute Hero. It’s a pleasant format, and maybe Loop Hero’s biggest point of success is that it makes a home in this middle zone between watching, planning, and acting.”

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