“Learning how to solve a puzzle meant nothing for the next one, and it caused such a jarring lack of any continuity of mechanics.”
The environmental design in Dollhouse: Behind The Broken Mirror is also another weak point. The areas don’t feel cohesive enough in their relation to each other. The village feels incredibly disconnected aesthetically from the amusement park, and yet the lore tries to tie them together… what little lore there actually is to find.
The swamp area, for instance, is incredibly frustrating to traverse. If you find yourself falling into the water, which happens often due to the incredibly small platform bridges, you instantly die. It’s also hard to navigate due to the enemy chasing you in this area, who will kill you nearly instantly as well if they hit you.
Jumping is a missing mechanic, which is mostly unfortunate only because of how easy it is to get stuck and soft-lock yourself. The ability to walk off the platforms and into the water of the swamp also leads itself to being able to walk off into the land, without being able to get back up onto the bridge.