Doom developers frequently go back to the seminal shooter from 1993 for inspiration, so much so that it even inspired the path id Software took with Doom: The Dark Ages.

“It’s like a classic piece of art,” game director Hugo Martin says in the latest issue of Edge Magazine. “It’s like a painter going to a museum and studying the Norman Rockwell painting he’s already studied 50 times. Every time you look at it, you learn something new.”



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