The stabilizer is how you progress, and through many co-op games, I’ve seen players avoiding these, which is counter to the whole mode. As you fill up the stabilizer, which requires three pips to be filled, you’ll earn perks, such as boosted melee damage, better defense, or increased healing, among others.
However, filling a stabilizer moves you to the next area in Doom’s castle, making you progress faster. Energy orbs drop from enemies, as well as through the blue doors that have the stabilizer icon on them. Once filled, all doors become a staircase as you progress forward.
While most rogue-lite’s have progression systems to make runs easier, this mode does not. Sure, you earn gems to buy modifiers, but nothing to fill your stabilizer faster or decrease the Siege Timer. You can unlock new weapons that can help, such as a turret or spikes rising from the ground, or modifiers that make your character slightly more powerful, but remove the ability to character swap. These change up your run, they don’t generally make it easier.
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