Nvidia RTX 5070 Ti Rasterization Gaming Performance
We’re dividing gaming performance into two categories: traditional rasterization games and ray-tracing games. We benchmark each game using four different test settings: 1080p medium, 1080p ultra, 1440p ultra, and 4K ultra.
For the RTX 5070 Ti, the 1440p ultra results might be the most interesting. They’re useful in their own right, but they’re also a stand-in for 4K with quality mode upscaling. 1440p upscaled to 4K will run a bit slower due to the overhead of DLSS, and you can also look at the balanced and performance modes if you want higher framerates, so the 1080p ultra results are also useful.
As a $750 card, the 5070 Ti can generally handle 1440p and 4K, particularly with a bit of upscaling help on the latter. We also have the overall performance geomean, the rasterization geomean, and the ray tracing geomean. Just to keep things easier to parse, we’re going to put the charts in order from highest resolution to lowest on each group of charts.
We’ll start with the rasterization suite of 16 games, as that’s arguably still the most useful measurement of gaming performance. Plenty of games that have ray tracing support end up running so poorly that it’s more of a feature checkbox than something useful.
We’ll provide limited to no commentary on most of the individual game charts, as the numbers speak for themselves. The Geomean charts will be the main focus, as they provide the big picture of how the 5070 Ti compares to other GPUs.
There are two primary comparison points for the RTX 5070 Ti: the RTX 4070 Ti that launched in January 2023, and the RTX 4070 Ti Super that replaced the original card in January 2024. The expectation is that we’ll see a bigger generational improvement over the vanilla 4070 Ti, while the 4070 Ti Super will be within striking distance of the 5070 Ti (unless you want to include MFG performance).
Rasterization performance tends to be higher so we can even look at the 4K results without reaching beyond the capabilities of the 5070 Ti. It averages just over 60 fps at 4K ultra across our test suite, beating the 4070 Ti by 25% overall. Drop to 1440p and the gap shrinks a bit to 18%, then 13% at 1080p ultra, and 11% at 1080p medium. That’s not too surprising as even a $750 GPU can be CPU limited at 1080p.
The comparison to the 4070 Ti Super is decidedly less impressive. The 5070 Ti takes a 14% lead at 4K, where its additional bandwidth proves most beneficial. The lead decreases to 11% at 1440p, and 7–8 percent at 1080p. It’s a small enough difference that, outside of running benchmarks like we’re doing here, most people wouldn’t be able to tell the two GPUs apart based on these results.
It’s also worth noting that there are some games where the 4070 Ti Super comes out ahead of the 5070 Ti. Based on what we know of the architectures and specifications, this shouldn’t happen unless the drivers aren’t fully tuned for the new Blackwell GPUs. There are some results in our testing where the 4070 Ti Super comes out ahead of the 5070 Ti, and even a handful of cases where the 4070 Ti claims a victory. As we’ve previously noted with the RTX 5080 and 5090 cards, it seems Nvidia has more tuning worth to get done to properly leverage the new features in Blackwell chips.
One final point of comparison is AMD’s RX 7900 XTX. Originally a $999 part, it dropped as low as $800 during sales before the supply dried up. AMD has done better in rasterization performance against Nvidia’s GPUs, and that holds true here as well, though the margins aren’t really meaningful in this case. The 7900 XTX beats the 5070 Ti by a few percent across all tested settings, with individual games going to one card or the other depending on the engine and other factors.
It’s basically a tie, with AMD having a slight edge in performance on a card that’s no longer worth buying since it now starts at around $1,350. So unless it comes back in stock at more reasonable prices, AMD’s enthusiast RDNA 3 GPU ties Nvidia’s new high-end card.
Below are the 16 rasterization game results, in alphabetical order, with short notes on the testing where something worth pointing out is present.