Building on the foundation of the 1997 PC release Theme Hospital, Two Point Studios—helmed by the original creative team behind the classic game—has, in recent years, brought players modern-day simulation experiences across the region of Two Point County. It began with the medical system in Two Point Hospital, followed by the education system in Two Point Campus. In 2025, fans of the genre can now explore a less conventional topic—culture—with the studio’s latest release, Two Point Museum. A little more niche in concept but far broader in scale, players are tasked with developing their museum by curating a range of exhibitions—scouring nearby locales and biomes for relics, oddities, and even ghoulies to display, sell, or stash away for a future idea. With the signature quirky humour that defines the series, Two Point Museum builds upon an already strong foundation, offering a game that’s too easy to lose hours to during each play session.

As a simulation game centred around collecting and showcasing artifacts, you’d expect the visual quality to be top-notch, and Two Point Museum delivers. The game retains the vibrant, whimsical design language that fans have enjoyed in past titles, while skillfully infusing it with its museum-centric flair, a little bit of seriousness combined with bucket-loads of out-there in terms of what you can find and catalogue. Why just collect dinosaur bones when you can complement them with greater-than-man-sized floppy disc relics? Why collect haunted dollies and automations when you can collect poltergeists? Actually… both sound fun in those examples! The art style is both playful and detailed, with each museum theme – from prehistoric to the paranormal boasting a distinct visual identity that carries across into gameplay. In addition to the actual items you’d want to have on display, the game gives you a lot of flexibility around crafting rooms and exhibitions, as one would expect from a high-profile simulation game, with decorations, partitions, flooring/wallpaper and more galore!

Two Point Museum | Gameplay Shot

Complementing these impressive visuals is an audio design that perfectly matches Two Point Museum‘s vibe and spirit. The quirky public address system, once again voiced by Jayne Webley – returning from both Two Point Hospital and Two Point Campus – delivers tongue-in-cheek announcements that infuse every moment with humour and personality. Additionally, the audiological experience is enhanced by the returning Two Point Radio announcements, which are a welcome addition, even if I’d love to see more. Catchy, upbeat background tunes and crisp sound effects further immerse you in the museum’s bustling world, though the repetitive nature of some cues can occasionally be a minor distraction.

Two Point Museum lets players step into a budding curator’s dream by providing access to a variety of museums and locales, each themed around a specific era – starting with the prehistoric period before branching out as your reputation within the curation community rises. From uncovering bees preserved in amber to discovering mighty fossils found only in remote locations, you are tasked with presenting these artifacts in eye-catching displays that captivate visitors and ultimately boost your museum’s “Buzz”. Alternatively, you can throw everything together, as in past games, and let the information gauges do the talking. With choices ranging from placing information displays and planning children’s activities to deciding where to position your most important items—your donation bins—the core gameplay of curating the museum of your dreams is clearly present and well-implemented. In this playful world of artifacts and aesthetics, the excitement lies in creating a dynamic exhibition that not only enthralls guests but also crowns your collection of museums as the gem cataloguing the uniqueness of Two Point County and its surrounding world.

Two Point Museum | Gameplay Shot

The expedition system in Two Point Museum is a veritable treasure hunt, inviting you to dispatch your team into the wild unknown in search of rare relics and fascinating oddities worthy of a place in your museum. Every foray into uncharted territory carries the promise of uncovering an exhibit piece that can transform your display—provided your staff’s skills and preparation are up to the task and meet the strict requirements to even get there. The stakes can be high, as a miscalculated expedition or a bad roll of the metaphorical dice can leave your intrepid party facing a dilemma—if not coming home injured or with an aircraft needing repair. Despite the occasional grind when chasing specific items and never obtaining them, there is something quite satisfying about opening the loot box-style crates—only without the lingering regret of spending real-world money on a gamble.

Like past games in the series, staff management is a crucial factor in ensuring your museum runs smoothly. Do you hire the cheaper options and train them up? Do you hire the costlier options who already have the desired skills? How do you weigh the costs versus benefits while ensuring everything runs smoothly? But there is another element to consider. While there are four types of staff: Experts, Assistants, Janitors, and Security—and you’d expect the former to be required for expeditions—as you progress through the game, you will need to utilise the different trained skills of all four types to embark on longer journeys. Do you finally have the skillset required to tackle a new challenge? Congratulations! Now, do you have the staffing to maintain the museum for the required number of days to complete the journey—especially if some end up injured? While not quite a roadblock, this is one of the ways the game takes a fairly typical simulation component and makes it unique.

Two Point Museum | Gameplay Shot

Two Point Museum excels in empowering players with creative freedom. While you can throw everything on the floor haphazardly and still create an exhibition with a good amount of buzz, those who want to fine-tune their presentation will find plenty of options to transform a blank gallery into a carefully curated space that reflects their vision. Each artifact, wall decal, and lighting choice can be tailored to create immersive themes that not only captivate visitors but also significantly boost satisfaction and donations. Furthermore, you can opt to keep everything open-plan or segment areas with walls or partitions, allowing guests to step into a new environment at every turn.

In Two Point Museum, keeping your visitors happy is as much an art as curating your exhibits. Whether it’s families drawn in by interactive displays or aficionados hunting for a slice of educational goodness through an expert-led tour, every guest has their own quirky set of expectations that can boost or tank your museum’s buzz. It’s not just about lining up dazzling relics – smart placement of donation bins, info stands, seating, amenities, and the types of objects on display is key to keeping patrons engaged and your coffers growing for that next expedition – and ultimately, haul.

Two Point Museum | Gameplay Shot

Progression in Two Point Museum is carefully structured around a star-rating system that pushes you to refine every aspect of your museum – from exhibit curation to staff deployment. As you earn stars and expand to new locations, you unlock additional exhibit types, areas to perform expeditions in, and ultimately, new gameplay features. This measured progression ensures that while the early game might feel a little slow, you receive a steady stream of new features and environments to craft as you work your way through everything Two Point Museum has to offer.

The user interface of Two Point Museum is reminiscent of past Two Point games – a little bit clunky and burdensome at times, taking you aback and making you think about where to access something, but for the most part, intuitive. Menus for managing staff, decorating exhibits, and launching expeditions are familiar to fans of the series, while the game’s systems for managing the placement of items are also rigid but solid enough. The interface overall, however, strikes a balance between letting you do what you need to do and providing you with information, without becoming a heavy-duty simulation game where you need to pore over charts and micromanage everything.

Two Point Museum | Gameplay Shot

Each game in the trio offered by Two Point Studios has been a memorable experience – from the quirky infections of the hospital to the unique courses available on campus. However, I think Two Point Museum is a particularly bright gem among them. In addition to being a charming yet challenging dive into the world of cultural curation – a theme many simulation games don’t come close to exploring – the expedition system adds a breath of fresh air and unpredictability, rather than simply purchasing everything from a catalogue. It’s a game that demands creativity, strategic thinking, and a hearty dose of humour, rewarding both the meticulous curator and the bold risk-taker. Whether you’re carefully planning every exhibit layout or embracing the chaos of an expedition suddenly going south, Two Point Museum delivers a memorable blend of artistry and management that makes it a standout for PC and consoles.

Final Score for Two Point Museum

A PC (Steam) review code for Two Point Museum was provided by Australian publisher Five Star Games to facilitate this review.

Two Point Museum will be available on the PC (via Steam), PlayStation 5 and Xbox Series X|S starting 4 March 2025.



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