While it’s been obvious to anyone paying attention, Xbox is becoming increasingly platform agnostic.
A year ago, during its much-publicised “business update”, it talked carefully about four of its games going multiformat. They included first-party releases, like Sea of Thieves.
Microsoft stopped short of confirming any more games, but if you read between the lines, it was obvious more of its catalogue would transition to the PS5.
Since then, it’s announced DOOM: The Dark Ages, Indiana Jones and the Great Circle, and most recently Ninja Gaiden 4 for Sony’s system.
And in interviews, boss Phil Spencer is no longer being vague about the situation.
“We love our platform and our hardware but we’re not going to put walls up where people can engage with the great games our studios are building,” he said on Gamertag Radio. “Whether it’s cloud, whether it’s PC, whether it’s handheld, whether it’s phone, whether it’s PlayStation. Not just PlayStation, even Nintendo, we love what we do on Steam.
“So, expect our games absolutely to show up in more and more places.”
Spencer went on to explain that he believes the strategy makes Microsoft unique, and will empower creators who are eager to release on as many platforms as possible.