So far, it’s been hard to discern exactly what Nintendo thinks when it comes to their philosophy around Nintendo Switch 2 upgrades. Sometimes, they’ll randomly drop a free update for a game in their back catalogue. Other times, they’ll release a paid update, usually with an additional mode or some other content. Some are more substantial than others. And while Pikmin 4’s Nintendo Switch 2 update is a paid one, how much you think it’s worth it is entirely dependent on what you liked about the original Pikmin 4.

To get the basics out of the way first – Pikmin 4’s update bumps up the resolution considerably. The game now runs at 4K when docked, which is a marked improvement from the original presentation on the original Nintendo Switch. It’s clear Nintendo had a clear priority here – to keep the bizarre photorealistic textures of all of the objects you’ll be transporting as crisp as possible, hence the resolution boost. But I can’t help but feel a performance mode with a 60fps (or even slightly below) could’ve been a nice addition here. As it stands, while this game is much better looking than the original version, it still performs around the same.

Pikmin 4 - Nintendo Switch 2 Edition Review

Pikmin 4 - Nintendo Switch 2 Edition Review

There are other smaller changes people might not notice unless someone points them out. For one, enemies you encounter in the world are always moving, whereas in the original they would stay still until you entered their immediate vicinity. It’s a weird design quirk in the original, but it was obviously a compromise for the weaker Switch hardware. With Switch 2, that constraint is gone, so anything that makes these already vibrant worlds feel alive is a plus.

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Other more gimmicky inclusions are not as much of a surefire hit with me though. Much like humming in the recent Ocarina of Time remake, Nintendo is intent on ensuring you know that there is a room-scale microphone inside your Switch 2. In Pikmin 4, you can use voice commands to boss Oatchi around. It works fine, but it’s nowhere near as reliable nor as efficient or practical as simply commanding him with buttons. Mouse controls would also be nice for a game like Pikmin, which are a bizarre omission here.

Pikmin 4 - Nintendo Switch 2 Edition Review

Pikmin 4 - Nintendo Switch 2 Edition Review

Though perhaps they aren’t included because of fear of splintering leaderboards and such with the cornerstone mode of this update – the Dandori Academy. Like the Dandori Challenges in the base game, the Dandori Academy takes that concept and expands it considerably. You can now “practice” these trials every week before they unlock for real attempts each weekend. Each trial has one “real” attempt, called “taking an exam”, and you will be compared with everyone else who does it that weekend.

It’s a really novel idea that expands Pikmin 4 into a pseudo live-service event everyone gathers around each week, not unlike what Nintendo did with Splatoon and its Splatfests. Unfortunately, while Nintendo is promising 72 levels over the next twelve months, with a few released weekly, I couldn’t play most of them. Including maps (even if a little basic) inspired by Pikmin Bloom is a nice touch, though I hope there is some brand new content shuffled through the academy in the future.

Pikmin 4 - Nintendo Switch 2 Edition Review

Pikmin 4 - Nintendo Switch 2 Edition Review

But even as I was practising and studying for my “exam”, I couldn’t help but feel that Nintendo is taking Pikmin 4 a little bit too seriously. All of these rules and timings and passes I could train for to “reattempt” an exam feel a little bit too strenuous. Would it not have been okay to just drop 72 new challenges into Pikmin 4 as a paid upgrade? It’s hard to tell – although only time can tell us whether this live service model for Dandori Academy will truly pay off.

When all is said and done, if you’ve never played Pikmin 4 before, this is a great way to do so. It’s the best the game has ever looked, and it adds more (albeit time-restricted) content than the base game offers. If you’ve played Pikmin 4 before, however, this is only truly an essential upgrade if you enjoyed the Dandori Challenges in the base game. Otherwise, this isn’t quite the must-play expansion that Story Mode enjoyers were hoping for.

With time, Dandori Academy will bloom (pun intended) into something great. But for now, you’re really buying a promise, and while I trust Nintendo in the long run unequivocally, it’s not quite worth enrolling in the academy right now.


ORIGINAL REVIEW

It doesn’t feel good to mention this, but it’s been almost a decade since Pikmin 3 was released. I can’t believe it. But while Pikmin’s releases have been sporadic, each game has scratched a different itch for fans. Now, with Pikmin 4, Nintendo has put its best foot forward in practically every aspect to offer one of the best Pikmin experiences ever. No, it’s not as challenging or unforgiving as the first game was, but it’s still just as engaging and charming twenty years on.

Not too keen to deviate from the tried and true narrative, Pikmin 4 once again opens with Captain Olimar crash-landing on an unknown planet and activating a distress signal to be rescued. You play as the newest recruit of the Rescue Corps, but in a continuing comedy of errors, your crew finds themselves also shipwrecked on the planet they need to rescue Olimar from. Your team is scattered across the planet, and it’s up to you to collect them and find Olimar. Again. Of course, there’s a little bit more to it, and while it’s hardly the most gripping of stories, it is one of the better Pikmin tales we’ve heard so far.

Pikmin 4 Review - Oachi and Recruit Conversation

Pikmin 4 Review - Oachi and Recruit Conversation

Pikmin 4 is hard to categorise. At its core, the franchise is Nintendo’s take on a real-time strategy game, but with puzzles thrown in to keep things interesting. The focus is on your horde of Pikmin that you can control. They’re plant-like creatures who can be directed to collect items, destroy obstacles and fight the hostile creatures you’ll encounter. Commanding your Pikmin is satisfying but harrowing – losing them is especially sad. This might sound a bit absurd, but Pikmin is one of the most potent games I’ve played about war that isn’t explicitly about war.

Bizarrely, every Pikmin game thus far has had a different focus, so opinions are diverse as to which one is the best. Pikmin 4 is different from other Pikmin games – it attempts to leverage the best bits of the last three games to offer the most complete Pikmin experience yet. Diehard fans will no doubt find disappointment in the statement that, yes, Pikmin 4 isn’t as challenging as the original Pikmin was. But the tension and difficulty escalate in a way that feels fair and appropriate and, as a result, much more forgiving without being insultingly easy.

Pikmin 4 Review - Swarm of Pikmin

Pikmin 4 Review - Swarm of Pikmin

Enter Oatchi. He’s a space dog found by the player when they first land on the planet and, without a doubt, the star of Pikmin 4. Oatchi can do it all – behave like a second squad leader or act like a supercharged Pikmin. He’s incredibly powerful, able to carry Pikmin over certain bodies of water or inflict massive damage against the hostile creatures you’ll encounter. His immense strength means he can hold items like a Pikmin can, and with certain upgrades, he can even resist the elements. He’s absolutely adorable and one of my favourite things about the game, though he does trivialize a lot of the difficulty in the opening areas of the game.

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Thankfully, as you progress through the story, the tendency to lean on Oatchi as a crutch becomes less tempting. Enemies will learn new tricks that will render Oatchi useless in certain situations or areas and will purposefully split you and your Pikmin away from him to get you to work harder for your wins. Make no mistake – Pikmin 4 can still be a challenging game; I had essentially halved my total Pikmin population as the credits rolled following some of the more intense battles the game offers.

Pikmin 4 Review - Oachi

Pikmin 4 Review - Oachi

Pikmin 4 is structured similarly to previous games. You have a hub area where you can upgrade Oatchi and decide where to explore for the day. The levels you’ll explore are more open-ended than in other Pikmin games – there’s rarely a linear path through them like in Pikmin 3. Pikmin 4 instead throws you onto a map and asks you to collect treasure, complete activities, and explore caves to earn enough resources to explore other areas of the planet. Each level is the biggest in series history, so there’s much to do in each. More encouragingly, they’re not just typical locales plucked from nature either; there are some new ideas explored here too.

This translates to a more open-ended experience. Pikmin 4 doesn’t have you separated from your crew and using days to catch up with them. Instead, you’re given free rein to explore each of these levels and bring back as much treasure to the ship as possible. The game splits them into four categories – Surface Exploration, Dandori Battles, Dandori Challenges and Caves.

Caves have made a long-awaited return from Pikmin 2 and a triumphant one. Easily the highlight of Pikmin 4, these caves are handmade content with a theme and puzzles and bosses to match them. Gone are the randomly generated caves from Pikmin 2. Instead, we have mini dungeons split into sub-levels that are a joy to explore. In each one, you’ll have to leverage the different Pikmin types to solve puzzles and harvest as much treasure from the dungeons as you can.

Pikmin 4 Review - Cave

Pikmin 4 Review - Cave

Other activities are a blast too. Dandori Challenges are designed to test how efficient you can be with a pre-determined party of Pikmin. Dandori Battles are even more hectic – pitting you against another character as you compete to collect the most treasure in an area. These battles work similarly to the Bingo Battles from Pikmin 3 and can be played with another player locally when not playing in the Story mode. They’re a fun and intense distraction with which I had more fun than I’d ever anticipated.

Sadly, the strength of the multiplayer offerings ends there. Besides these battles, Pikmin 4 does allow a second player to pick up a joy-con and throw pebbles at the screen. It’s a weird inclusion – but throwing pebbles at Pikmin will speed them up, while throwing them at enemies will whittle down their health. It breaks the balance of an already easy game and honestly feels like an afterthought. I recognize that the story doesn’t suit itself well to the robust co-op we’ve seen in Pikmin 3. However, even having a second player control Oatchi might’ve been more fun than what we got here. It just feels like a missed opportunity.

Pikmin 4 Review - Bulborb

Pikmin 4 Review - Bulborb

The other significant new addition is the nighttime expeditions, where the now classic feeling of tension you get from Pikmin games is found. There are ten to fifteen of them, and each has you defending mounds of glow sap from waves of aggressive enemies. As these challenges become more and more intense, you’ll have to assign Oatchi to protect specific points while you harvest Glow Pikmin (a special type of Pikmin unique to these expeditions) to build up your forces to defend yourself. They get very tense and are some of the more significant challenges in the game.

I mentioned before that Pikmin 4 feels like the most complete Pikmin experience thus far, owing to how much this game is packed. There are hundreds of enemies to encounter, over twenty caves to explore and even some other surprises that I won’t talk about. But more importantly – it’s all engaging. It’s a joy to complete and the first time in series history that I’ve 100%ed a Pikmin game on my first run without returning to it later. You’d think that making Pikmin more open-world and less story-driven would make the pacing suffer, but it doesn’t. Pikmin 4’s thirty-hour odyssey is engaging from beginning to end.

Pikmin 4 Review - Oachi and Leafling

Pikmin 4 Review - Oachi and Leafling

And, of course, we can’t ignore the game’s stellar presentation. Without a doubt, this is the best-looking game in the series. Not only from a technical standpoint but an artistic one too. I went back to all the Pikmin games before finishing Pikmin 4, and yes, Pikmin 4 is just a much better-executed visual feast than the games that came before it. It’s a more colourful and brighter world that’s a joy to explore. It’s also one of the best-performing games on the Switch I’ve played in recent years, which is always a pleasant surprise this late into a generation.

Conclusion

So many years on, Pikmin 4 remains one of the stronger Pikmin games and none of that changes with this Swithc 2 upgrade. That being said, while the upgrade brings a very substantial resolution boost and a slew of new Dandori challenges, the lack of other presentation modes and the bizarrely strict time-restricted nature of the Dandori Academy may see some players skipping school until there is more to do.

Positives

The original Pikmin 4 is still a great game.

Upgraded 4K presentation is stunning.

Dandori Academy brings plenty of new content (with a catch).

Negatives

Dandori Academy needs time to truly bloom.

No mouse mode feels like an odd omission.

No 60fps mode or alternative presentation options.


Story via Press Start Com. Read the original article